Publisher: Deep Silver
S.T.A.L.K.E.R.: Clear Sky is the prequel to GSC Game World's sleeper hit
S.T.A.L.K.E.R.: Shadow of Chernobyl and was unfortunately released in a bizarrely unfinished state and it's taken some time for the game to reach the levels of stability that we expect from a game. However, with the new 1.5.07 patch,
Clear Sky runs great and as you would expect it to.
Clear Sky uses a heavily tweaked version of the X-Ray engine, which debuted with
Shadow of Chernobyl and was updated to support several new graphical effects using DirectX 10 (and later DirectX 10.1 through the 1.5.06 patch). The improvements include enhanced visual effects like 'God Rays', wet surfaces, volumetric light and smoke, depth of field blurring, and screen space ambient occlusion lighting as well as better textures.
We used a custom timedemo for our testing, which incorporates many of the advanced effects introduced with DirectX 10 – we also enabled DirectX 10.1 on the Radeons. However, due to the intensity of engine, we have set the in game details to "High" instead of "Maximum" and have left anti-aliasing disabled for the time being.
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ATI Radeon HD 4870 1GB
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Gigabyte Nvidia GeForce GTS 250 1GB
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Nvidia GeForce GTS 250 512MB
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ATI Radeon HD 4850 512MB
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ATI Radeon HD 4770 512MB
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ATI Radeon HD 4830 512MB
Frames Per Second
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ATI Radeon HD 4870 1GB
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Gigabyte Nvidia GeForce GTS 250 1GB
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Nvidia GeForce GTS 250 512MB
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ATi Radeon HD 4850 512MB
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ATI Radeon HD 4770 512MB
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ATI Radeon HD 4830 512MB
Frames Per Second
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ATI Radeon HD 4870 1GB
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Gigabyte GeForce GTS 250 1GB
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ATI Radeon HD 4850 512MB
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ATI Radeon HD 4770 512MB
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Nvidia GeForce GTS 250 512MB
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ATI Radeon HD 4830 512MB
Frames Per Second
S.T.A.L.K.E.R.: Clear Sky might be able to take advantage of even a small increase in core or memory speed, but it doesn't appreciate the Gigabyte GeForce GTS 250 1GB's extra memory too much, with frame rates for the 1GB card only a fraction higher than the 512MB version of the GTS 250 until you get up to higher resolutions like 1,920 x 1,200 where the game isn't playable.
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